I like it!
"When ... believes": I'd like to know specifically what makes him believe this. Who is the messenger? Is there a messenger? As I'm a sucker for a good Inciting Incident/Call To Adventure, I want to see that moment on the screen - and I want it to be powerful. "Believe" isn't strong enough as an Event.
I am assuming that the host is the Hero. Other than being 'controversial', I'd like to know if he has a weakness/flaw that he needs to overcome, or that turns out to be a strength. Is he superstitious?
Finally - 'spell' stories are hard to tell/sell because the audience cannot reasonably foresee how the spell can be lifted. Often the spell is lifted when the main character changes their behaviour for the better, has learned something etc. In horror this may be slightly different, as the spell/antagonist often lives on beyond the movie...
All that said, I think it's a fun setup with a plot promise we can easily visualise.
I hope this helps.
BTW - Welcome to Logline It, and thank you for posting & reviewing! :)