Looking at the IMDB summary:
When two kids find and play a magical board game, they release a man trapped in it for decades--and a host of dangers that can only be stopped by finishing the game.
... I think "magical" makes more sense than mysterious.? Mysterious just seems like a "ghost story at the campfire" type of word, especially after the protagonist has 26 years of experience with it, it's not really a mystery anymore.? And "decades" is simpler and just as effective as 26 years.
The thing I'm having the most problem with yours is "his fellow players".? It seems like just a throw-in, and you don't explain anything about who they are or why we care about them.
I didn't think mentioning "pulled back into the real world" is necessary.? The idea of "freeing" or "releasing" someone from an object kind of implies? that.? When you release a genie from a lamp, you'd assume they're no longer stuck in the lamp.? It's not quite the same with a "jungle in a game", but, to be free of it generally means "our world", I think.
I like the dice roll explanation... I don't think it's necessary and sounds unnecessarily specific, but it does add some information that I think might interest a reader.? And I think returning to childhood also would add interest.
I'd try to say something like:
When two kids free a man from the magical board game that trapped him in a jungle for decades,? they must finish the game, surviving the dangers that appear on every dice-roll, so he can return to his childhood.